Monoïkos 1297

"Les quartiers" Backgammon

420,00€

Discover Monaco's unique geography through its nine emblematic districts. From the Rock, the historic heart of the Principality, to the iconic Monte Carlo, let yourself be carried away by the elegance of places steeped in history and prestige.


To enhance your moments of relaxation, our travel backgammon is the ideal ally. Thanks to its exclusive patent, the magnetic pieces stay perfectly in place, giving you a fluid playing experience wherever you are.


Every detail of our game board is the epitome of luxury: wrapped in a sumptuous red alcantara cover and finished in French leather, it combines style and refinement for an unrivalled experience.


Experience the perfect harmony between elegance and passion, where every gesture becomes a quest for excellence.

- Red Alcantara and red leather
- 68x36cm | Handmade, dimensions may vary slightly

    Free delivery in France (5 to 6 days) & Monaco 24h

    Worldwide delivery, please contact us: contact@monoikos1297.com

    Quantity:

    AN INSPIRED ILLUSTRATOR

    Cradled by the sun of south-east France, this young illustrator quickly mastered the interplay of light and shadow. Today, she lives in Paris, where the summer vibes of her childhood constantly influence her work and her good humour. After proving herself for other major brands, she enthusiastically welcomed a collaboration with Monoïkos 1297.

    A note of history

    The Principality of Monaco now has 9 districts:

    La Condamine is the Principality's shopping district. It is renowned, among other things, for its relaxed lifestyle, its market, its many shops, Monaco's historic port, Port Hercule, and for being the start and finish of the F1 Grand Prix on Avenue Albert 1er. 

    The Fontvieille district was built on the sea in the 1970s (between 1966 and 1973) by HSH Prince Rainier III. Formerly Monaco's industrial zone, it is home to the Stade Louis II, the Port of Fontvieille (Monaco's second port), the Princess Grace Rose Garden and the Chapiteau de Fontvieille, also created and designed on the initiative of Prince Rainier III to house the Monte-Carlo International Circus Festival, a world benchmark for the circus arts. 

    The Jardin Exotique, located at the westernmost point of Monaco, is one of the gateways to Monaco and home to the extraordinary Jardin Exotique de Monaco, built on the initiative of Prince Albert 1st.

    Larvotto, with its direct access to the beaches, is Monaco's seaside district. It offers the opportunity to stroll close to the sea, but also to attend prestigious events in the illustrious Salle des Etoiles du Sporting or to visit magnificent exhibitions at the Grimaldi Forum.

    The Moneghetti dominate the Principality. It's a residential area with splendid views of the Principality and the sea, the Parc Princesse Antoinette and the Museum of Anthropology founded by Prince Albert I in 1902 to preserve vestiges from the dawn of humanity. 

    Monaco-Ville, also known as le Rocher, is located ‘on the rock’ of the Principality. It is considered to be the historic centre of Monaco. Its narrow streets lead to the famous Place du Palais, where the Prince of Monaco lives, the Oceanographic Museum and Monaco Cathedral...

     Monte-Carlo is its most famous district, so much so that it is sometimes mistaken for the entire country, or considered - wrongly - to be its capital. Famous for its casinos, prestigious hotels and restaurants, and the many luxury boutiques that make it one of the Principality's most sought-after districts.

    The Ravin de Sainte Dévote, Monaco's smallest district, is home to the church of Sainte Dévote, the patron saint of Monaco. History has it that the boat carrying her tortured body to Africa was caught in a storm and guided by a dove to the shore of what would later become Monaco.

    La Rousse, the principality's eastern gateway and also better known as Saint Roman. This district was home to the Moulins de Monaco in the 18th century, when the Monegasques' main resource was olive growing.

    A BACKGAMMON OF EXCEPTION

    Our travel backgammon, entirely designed and made in France by a passionate craftsman, is the fruit of excellent know-how.

    Its exclusive, patented magnetic game board offers a unique playing experience. Whether you're playing outdoors or indoors, you can play with complete peace of mind without worrying about the pieces moving. A game started outdoors continues uninterrupted indoors, with perfect stability.

    Its generous dimensions (68 x 36 cm) ensure optimum comfort for real games of backgammon, while showcasing the unique designs of each of our collections.

    The counters, carefully crafted from boxwood in elegant shades of cream and dark brown, have built-in magnets for impeccable playing precision. A subtly integrated pocket provides elegant storage.

    Covered in alcantara and finished in French leather, this game board embodies a refined, timeless style. Easy to transport, it rolls up and slips into its matching case, also handcrafted in alcantara, with a leather handle for a final touch of luxury.

    The "Les Quartiers" travel backgammon celebrates the geographical splendour of Monaco by taking its inspiration from an antique map, infusing each game with authentic charm.

    "Les Quartiers" travel backgammon celebrates the geography of the Principality of Monaco in drawings.

    ADVICE FROM MONOÏKOS 1297

    Preserve the elegance of your backgammon:

    • Gently roll up the game, ensuring that the board is facing outward, starting from the pocket containing the pieces without exerting excessive pressure.

    • Once carefully rolled, with the illustration facing outward, insert it into its cover with care.
    If the game is not used for an extended period, remove it from its cover and lay it flat to preserve its quality.

    • If one of the pieces no longer sticks to the mat, it's possible that its magnet has detached and been attracted to another magnet. Retrieve it and you can reattach it with a suitable adhesive, such as super glue.

    • The game should never be machine washed. In case of accidental moisture on the game surface, ensure to dry it quickly using a hair dryer, by exposing it to sunlight, or by any other appropriate means. This precaution is essential to prevent the appearance of rust spots that could compromise its quality.

    • If creases appear, you can iron your game, except for the printed part, to restore its impeccable appearance.

    The rules of

    BACKGAMMON

    A game of Backgammon is played between two players. The game takes place on a board with 24 triangles, also known as points, alternating between two distinct colors.

    Each player has 15 checkers of their own color, which they move from point to point based on the roll of two dice.

    The goal is to move all of your checkers into your home board and then bear them off the board.

    The winner is the first to bear off all 15 checkers.

    Movement occurs from the opponent's home board to your own home board, with no backward movement allowed for either player.

    To determine who starts, each player rolls one die, and the player with the higher roll plays first, using the combined value of both dice. In case of a tie, the roll is repeated, ensuring that no game starts with a double.

    Each player moves their checkers according to the numbers rolled, then picks up their dice to signal the end of their turn. Moves are made independently for each die, except in the case of a double, where four moves are made.

    A checker can land on an empty point, a point occupied by the player's own checkers, or a point occupied by a single opposing checker, resulting in a hit. (In the event of a hit, the opponent's checker is placed on the bar and must re-enter the game in the opponent's home board.)

    A checker cannot land on a point occupied by two or more opposing checkers. A point occupied by two or more checkers of the same player is called a block. The opponent cannot land on or pass through a blocked point but can jump over it. Note: There is no limit to the number of checkers of the same color on a single point.

    The bearing-off phase, the final stage of the game, begins once all of a player's checkers are in their home board. Each die allows a checker to be borne off from the corresponding point, unless there is no checker on that point, in which case the player must make another legal move. There are two cases:

    Bearing off a checker is not mandatory if it can be replaced by the legal movement of another checker. As before, doubles are played twice (four moves).

    The stakes vary depending on the bearing off and the game situation:

    If the losing player has not borne off any checkers but has no checkers in the opponent's home board or on the bar, the game is declared a gammon or double, and the winner scores two points (or twice the value indicated by the doubling cube).

    If the losing player has not borne off any checkers and still has one or more checkers in the opponent's home board or on the bar, the game is declared a backgammon or triple, and the winner scores three points (or three times the value indicated by the doubling cube).

    A checker hit and placed on the bar:

    There is no limit to the number of checkers on the bar. A checker on the bar re-enters the game by landing in the opponent's home board (points 1 to 6) based on the roll of the dice: a 1 allows entry on the opponent's 1-point, a 2 on the 2-point, etc., provided the entry point is not occupied by a block. If a player has one or more checkers on the bar, they must re-enter all of them before making any other move. If the dice do not allow this, the player must pass their turn.

    The doubling cube:

    A six-sided cube (2, 4, 8, 16, 32, and 64) is used to increase the stakes of the game. At the start of each game, the doubling cube is placed on the bar or the side of the board, indicating that the game's stake is one point. To double the stake, a player must wait for their turn and do so before rolling the dice. They then present the cube to their opponent with the top face showing the value 2, saying "I double" or an equivalent phrase.

    Its use can be accepted or declined by the opponent, affecting the course of the game.

    Later in the game, the player who accepted the double becomes the owner of the cube and is the only one who can redouble to 4, following the same procedure as the initial double. If the redouble is accepted, the new owner will be the only one able to redouble to 8, and so on.

    The match:

    A match is played until one player reaches a predetermined odd number of points. Points are awarded at the end of each game based on the results, and the first player to reach the required number wins the match, following the Crawford rule.

    This rule states that if one player is one point away from winning, the doubling cube cannot be used in that game.

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