Monoïkos 1297

Backgammon "Les courses à Monaco"

The race is on!

Dive into a refined world where a passion for auto racing and a love of backgammon harmoniously meet. 

Whether you are at home or on the move, our travel backgammon set is your ideal companion, ready to entertain in all situations. 

Featuring a luxurious black Alcantara cover and refined French leather finishes, our game board showcases unrivalled elegance and style. But that's not all: thanks to our exclusive patent, your pieces remain magnetically in place, ensuring you never lose track of the game. 

Choose your side from the iconic colours of our "Les courses à Monaco" collection: Red or Blue. May the best player win! 

Your gaming experience will never be the same. Discover the perfect alliance between sophistication and passion, where every move on the board is a race towards excellence.  
  • Alcantara and leather 
  • 68x36cm | Handcrafted, the dimensions of this Backgammon set may slightly vary

Free delivery in France (5 to 6 days) & Monaco 24h



Cradled by the sun and the beaches of southeastern France, this young illustrator grew up with her head full of pop colors! Today, she lives in Paris where the summer waves of her childhood constantly influence her work and her good mood. After having proven itself for other major brands, it welcomed a collaboration with Monoïkos 1297 with enthusiasm.


The Monaco Grand Prix is one of the oldest and most prestigious races in the world.

Created in 1929 by Antony Noghès, the Monaco circuit, designed in the middle of the city, has maintained almost its entire original layout, a narrow and winding track, which makes it one of the most demanding circuits on the Formula 1 World Championship calendar.

The Monaco circuit is 3.367 km long.

The start is from the Port Hercule, then it winds through the streets of Monte Carlo and La Condamine, taking tight turns in the middle of guard rails: the track is narrow and demanding and makes overtaking difficult.

After the start line, the drivers go up the Boulevard Albert Ier and hurry through the first right-hand turn of "Sainte Dévote", the scene of many collisions in the first lap. They then start the very steep climb up "Beau-Rivage" to the very tight left-right of "Casino". From there, the drivers go down to the right turn of "Mirabeau", then comes the left hairpin "Grand Hotel", the slowest turn of the championship. The "Portier" section then leads to the sea and the drivers go through the tunnel that leads to the chicane near the port. At the exit of the tunnel, the fastest section of the circuit, the cars are approaching 300 km/h. After a short straight on the "Quai des États-Unis", comes the left turn of the "Bureau de Tabac", the left-right section of the "Piscine" and then a very difficult right hairpin at "La Rascasse". Finally, the drivers tackle the "Anthony Noghès" turn before the pit lane and the finish.

This is certainly one of the most demanding circuits on the Formula 1 World Championship calendar. It is the most glamorous, the most prestigious, the most popular and above all the one that every driver and every team wants to win!

A backgammon of exception

Our travel backgammon is entirely made in France by a passionate craftsman trained in excellence.

The game board is magnetic, exclusive, and patented. It allows you to improvise and play under any conditions without dropping the pieces. A game started outdoors can continue indoors: nothing moves!

Its size (68 x 36 cm) is comfortable for playing real games of backgammon and provides an innovative support for the designs of each of our collections.

The pieces, with a diameter of 24 mm, are made of cream and dark brown boxwood, each equipped with a magnet.

The edge of the inner pocket incorporates a metal strip for placing the pieces in waiting.

In alcantara and enhanced with red French leather finishes, our game board embodies elegance and style.

The backgammon rolls up and slips into its carrying case, also handmade in the same alcantara and enhanced with a red leather handle, the color of Monaco and our house.

The "Les Courses à Monaco" travel backgammon is part of the "Grand Prix" collection, an exceptional item that illustrates in drawings a major event of the Principality of Monaco.


Preserve the elegance of your backgammon:

• Gently roll up the game, ensuring that the board is facing outward, starting from the pocket containing the pieces without exerting excessive pressure.

• Once carefully rolled, with the illustration facing outward, insert it into its cover with care.
If the game is not used for an extended period, remove it from its cover and lay it flat to preserve its quality.

• If one of the pieces no longer sticks to the mat, it's possible that its magnet has detached and been attracted to another magnet. Retrieve it and you can reattach it with a suitable adhesive, such as super glue.

• The game should never be machine washed. In case of accidental moisture on the game surface, ensure to dry it quickly using a hair dryer, by exposing it to sunlight, or by any other appropriate means. This precaution is essential to prevent the appearance of rust spots that could compromise its quality.

• If creases appear, you can iron your game, except for the printed part, to restore its impeccable appearance.

The Rules of Backgammon

A game of Backgammon is played between two players. The game unfolds on a board composed of 24 spikes, also called points or pips, alternating between two distinct colors.

Each player has 15 checkers of their own color, which they move from point to point based on the outcomes of rolling two dice.

The goal is to move all checkers into one's own home board and then bear them off the board. The winner is the player who manages to bear off all 15 checkers first.

Movement occurs from the opponent's home board to one's own home board, with no possibility of moving backward for any player.

To determine who goes first, each player rolls one die and the one with the higher roll uses the combined result of both dice to make the first move. In the event of a tie, the roll is repeated to ensure no game starts with a double.

Each player moves their checkers according to the numbers rolled, and then picks up the dice to signify the end of their turn. Moves are made separately for each die unless a double is rolled, in which case four moves are made.

A checker can be placed on an empty point, one occupied by their own checkers, or one occupied by just one opposing checker, which results in a hit. (In the case of a hit, the opposing checker is placed on the bar and must re-enter the game in the opponent's home board.)

A checker cannot land on a point occupied by two or more opposing checkers. A point occupied by two or more of a player’s checkers is called a "block," which the opponent cannot land on or pass through, though they can move over it. There is no limit to the number of checkers of the same color on a single point.

The final phase of the game, bearing off, begins as soon as all a player's checkers are in their home board. Each die allows bearing off a checker from the corresponding point unless there’s no checker there, in which case the player must make another legal move. If there are no checkers on the higher-numbered points, the player must bear off a checker from the highest point that has checkers. If there are checkers on higher points, no checker can be borne off, and the die must be used to move a checker. Bearing off is not mandatory if another legal move is available. As before, doubles mean four moves.

The stakes of the game vary based on the phase of bearing off and the situation:

•  If the loser has borne off at least one checker, it's a single game, and the winner earns one point (or the value indicated by the doubling cube).

• If the loser hasn't borne off any checkers but has no checkers in the opponent's home board or on the bar, it’s a gammon or double game, earning the winner two points (or twice the value of the doubling cube).

• If the loser hasn’t borne off any checkers and still has one or more checkers either in the opponent's home board or on the bar, it's a backgammon or triple game, and the winner earns three points (or three times the doubling cube value).

The doubling cube is a six-sided die (2, 4, 8, 16, 32, 64) used to raise the stakes of the game. Initially set on the bar or beside the board, it signifies that the game’s stakes are at one point. To double the stakes, a player must offer the doubling cube to their opponent before rolling the dice during their turn. The opponent can accept, doubling the stakes, or refuse, conceding the game. The player accepting the cube then becomes its keeper and the only one who can offer to double the stakes again later in the game.

Matches are played until one player reaches an odd number of points, as predetermined. Points are awarded at the end of each game, and the first player to reach the required number of points wins the match, following the Crawford rule, which states that the doubling cube cannot be used when one player is one point away from winning.

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